Project Update

  • •2 min read


The game project's progress has been moving at a steady pace. In this post, I'll cover the art style that I'm planning to use and what I'm currently working on.

An image of the cellar's game environment.

For the art style, I'm using a complete set of free assets which can be found here. I like the look of this art style, it's simple and matches with the theme of my game. Plus, the pixel art size isn't too detailed which makes it easy to modify it and still keep the art style consistent.

Animator for the hero called knight.

I've started working with these assets to build the game environments and characters. These assets have different types of animations which easily integrates with Unity's Animator. For this game, there will be various animations to show different types of actions that the player or enemy are doing at the time of gameplay. Player characters have an idle, walking, jumping, and hurt animations. The state changes based on player input and game events. Over the next few days, I'm looking forward to animating the rest of the characters and traps including spikes and arrows. Once that's done and if there's time then I'll start looking into a procedural generation system for creating dungeon levels. Stay tuned.