Page 2


  1. My Learnings

    •4 min read

    I've learned a lot of things from building a game. From coming up with an idea to building the full product, the overall process can be overwhelming but I think the final result makes it worthwhile...


  2. Five Worlds of Computational Complexity

    •7 min read

    There is a famous open-ended question in computer science called P vs NP. In simple terms, it asks whether every problem that can be checked quickly can also be solved quickly. Most people believe the answer is no but nobody has been able to prove it. In 1995, a computer scientist called Russell Impagliazzo came up with a nice way of thinking about what the answer would mean for ...


  3. Player Retention

    •6 min read

    A game needs to have a way to keep players engaged so that they keep playing. There needs to be something for them to keep coming back for more. This can be achieved through different methods depending on the type of game but the main premise remains the same. There needs to be long-term value for the player for them to invest their time...


  4. Secret Magic Links

    •2 min read

    Magic links are interesting. The idea is that it's a completely password-less authentication system where you don't need to remember passwords at all. The way it works is that a unique link is sent to the user's email once they enter their email or username to log in. The user then receives an email with a special link that verifies their identity before granting them access to their account witho...


  5. Project Update

    •2 min read

    The game project's progress has been moving at a steady pace. In this post, I'll cover the art style that I'm planning to use and what I'm currently working on...


  6. Learning Goals

    •3 min read

    It's the start of a new year. I've got a few learning goals I want to achieve this year for my own personal development and growth. Here are the key goals that I want to focus on for this year:...


Page 2/4